Averted by his mother, Kazumi Mishima, who did care about him, so much so that she planned to kill him if he ever falls to the same villainy of that of his father, which he has by the start of the series.
Shoryuken + B: Spinning Demon to Left Hook.Shoryuken + A (hold): Dragon Uppercut.Forward, Down, Down-Forward: Crouch Dash.Diagonal forward + Down + Diagonal Forward + Grab: Gates of Hell.Does good damage, but opponents can break free. Mainly used on the ground as a small jump. It launches opponents at an angle to kick off a combo and can be used to KO over ledges. Has high launch power, maybe even more than Falcon Punch. Causes heavy flinch that’s great for combos and KOs. Crouch+A While standing up: Demon God Fist.Downward diagonal + A: Tombstone Crusher.These attacks are all input while crouching. Can be used as a counter for short jumps. Back+ diagonal up + A: Jump Side Kick.Diagonal Down Left + A: Stature Smash.Launches opponents and the second hit breaks shields. Diagonal Down right + AA: Tsunami Kick.A great combo finisher with multiple hits. Diagonal Left + AAAA: Roundhouse to Triple Spin Kicks.Great for airborne or advancing opponents.
A (Hold or repeatedly press): 10 hit combo.Left stick has eight directions, but you still only use A. Kazuya auto-faces opponents in 1:1 scenarios like other fighting game characters and has continuous Super Armor, but not as much as Bowser. Kazuya is great for comebacks, has high attack power, but has low range and is slow. It will fail if the first beam doesn’t hit. Nintendoįinal Blaster: It releases a volley of Devil Blaster attacks that fan out. Kazuya’s Final Smash is the Final Blaster. It will also end soon after you miss a Rage Drive attack. There’s also a Rage Drive throw that can be used once per Stock that’s used as a grab or by doing Heaven’s Door. When damage is 100%+ or Stamina is below 25%, Rage triggers and can be used once per Stock. Players can resist it through inputs depending on how much damage they’ve taken. Can be used to take opponents down with you. It can also be used to KO opponents by shooting them upward.ĭown (Down+B) Heaven’s Door: Grab an opponent and throw them to the ground. You can move left or right once the jump peaks. Up: (Up+B) Devil Wings: Allows you to ascend in combination with jumps. The closer they are, the more knockback there is. Side (Left/Right+B): Devil Fist: A fast punch that rushes forward and through opponents. The blast can be aimed in several directions and reflected. Neutral (B): Devil Blaster: Fires a fast beam instantly that can pass through multiple opponents. Kazuya’s moves were a big feature of the character’s E3 showcase, and now we have specific details about all of them. This change will likely further complicate Kazuya’s fighting possibilities. True to Kazuya’s devilish ways, he also has the ability to transform into a Devil for certain moves as well, such as the iconic Air Inferno. So while you may like this character and he’s interesting, that doesn’t really merge well here.” So, Sakurai has responded by adding Kazuya in a role that’s somewhat similar to the one he currently occupies in his original series. He fills the role that this character already has. “If you look at … someone from a fighting game already, and people like fighting with this character, from my point of view, it’s like ‘This guy does what this guy already does. that other characters don’t?’” Sakurai said in a GamesTM interview nearly eight years ago. is, ‘What does this character bring to Smash Bros. “The biggest feature we look at in Smash Bros. Ironically, this detailed approach defies Sakurai’s mindset on Smash development as of 2013. Terry and Ryu can perform their most iconic attacks in Smash, but this mirroring of Kazuya appears far more granular. That’s in contrast to Terry, for example, who has similar variations on tilt, attack, and smash like every other fighter, Kazuya features nearly three dozen moves ripped straight from the character’s Tekken 7 command list. Kazuya’s Tekken 7 moveset has been mostly replicated within Smash.